name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 53 3 0 1556 0 0 0 0 0 0.033 0.002 0.000 0.965 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 48 0 0 0 0 0 0.258 0.015 0.000 0.727 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 191 0 0 0 0 0 0.090 0.000 0.000 0.910 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 16 0 0 1290 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4075 577 0 44170 2 4 0 0 2 0.083 0.012 0.000 0.905 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 24 7 0 242 0 0 0 0 0 0.088 0.026 0.000 0.886 0.000 0.000 0.000 0.000 0.000
9 place = village 488 32 0 4465 0 1 0 0 0 0.098 0.006 0.000 0.896 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3242 307 0 35042 0 3 0 0 0 0.084 0.008 0.000 0.908 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 98 38 0 1119 2 0 0 0 0 0.078 0.030 0.000 0.890 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1979 4 0 22163 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 190 0 1697 0 0 0 0 2 0.080 0.093 0.000 0.826 0.000 0.000 0.000 0.000 0.001
14 admin_level = * 1926 1 0 20604 0 0 0 0 0 0.085 0.000 0.000 0.914 0.000 0.000 0.000 0.000 0.000
15 # allotments 387 6 0 2437 55 0 0 2 15 0.133 0.002 0.000 0.840 0.019 0.000 0.000 0.001 0.005
16 place = allotments 270 5 0 1556 5 0 0 0 0 0.147 0.003 0.000 0.847 0.003 0.000 0.000 0.000 0.000
17 landuse = allotments 356 5 0 2295 51 0 0 2 15 0.131 0.002 0.000 0.843 0.019 0.000 0.000 0.001 0.006
18 # locality 1224 44 3 10629 31 3 0 0 3 0.103 0.004 0.000 0.890 0.003 0.000 0.000 0.000 0.000
19 place = locality 1223 40 3 10574 31 3 0 0 3 0.103 0.003 0.000 0.890 0.003 0.000 0.000 0.000 0.000
20 abandoned:place = * 261 26 0 2737 0 0 0 0 0 0.086 0.009 0.000 0.905 0.000 0.000 0.000 0.000 0.000
21 # suburb 872 173 73 9659 17 40 2 0 19 0.080 0.016 0.007 0.890 0.002 0.004 0.000 0.000 0.002
22 landuse = cemetery 11 65 26 1185 0 8 0 0 4 0.008 0.050 0.020 0.912 0.000 0.006 0.000 0.000 0.003
23 landuse = commercial 6 4 0 162 0 1 0 0 0 0.035 0.023 0.000 0.936 0.000 0.006 0.000 0.000 0.000
24 landuse = construction 3 0 0 157 2 5 1 0 0 0.018 0.000 0.000 0.935 0.012 0.030 0.006 0.000 0.000
25 landuse = farmland 17 0 2 56 0 0 0 0 1 0.224 0.000 0.026 0.737 0.000 0.000 0.000 0.000 0.013
26 landuse = farmyard 190 2 1 329 0 0 0 0 3 0.362 0.004 0.002 0.627 0.000 0.000 0.000 0.000 0.006
27 landuse = industrial 312 10 16 4061 4 10 0 0 5 0.071 0.002 0.004 0.919 0.001 0.002 0.000 0.000 0.001
28 landuse = residential 85 43 8 687 7 2 0 0 1 0.102 0.052 0.010 0.825 0.008 0.002 0.000 0.000 0.001
29 landuse = retail 4 4 1 221 0 1 0 0 1 0.017 0.017 0.004 0.953 0.000 0.004 0.000 0.000 0.004
30 place = * 171 36 13 1878 2 2 1 0 0 0.081 0.017 0.006 0.893 0.001 0.001 0.000 0.000 0.000
31 residential = * 69 42 7 554 2 2 0 0 0 0.102 0.062 0.010 0.820 0.003 0.003 0.000 0.000 0.000
32 industrial = * 29 1 4 438 2 3 0 0 1 0.061 0.002 0.008 0.916 0.004 0.006 0.000 0.000 0.002
33 landuse = * 84 12 6 951 1 10 0 0 4 0.079 0.011 0.006 0.890 0.001 0.009 0.000 0.000 0.004
34 # natural 277 46 67 2073 36 23 5 3 6 0.109 0.018 0.026 0.817 0.014 0.009 0.002 0.001 0.002
35 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
36 place = islet 3 1 0 78 3 2 0 0 0 0.034 0.011 0.000 0.897 0.034 0.023 0.000 0.000 0.000
37 landuse = forest 27 1 11 153 0 2 0 0 1 0.138 0.005 0.056 0.785 0.000 0.010 0.000 0.000 0.005
38 boundary = * 55 2 1 677 1 12 5 3 3 0.072 0.003 0.001 0.892 0.001 0.016 0.007 0.004 0.004
39 natural = * 191 39 55 1167 29 6 0 0 1 0.128 0.026 0.037 0.784 0.019 0.004 0.000 0.000 0.001
40 ele = * 51 3 1 240 11 3 0 0 1 0.165 0.010 0.003 0.774 0.035 0.010 0.000 0.000 0.003
41 # water 4335 222 40 18097 817 156 1 2 36 0.183 0.009 0.002 0.763 0.034 0.007 0.000 0.000 0.002
42 waterway = drain 73 2 4 363 0 0 0 0 18 0.159 0.004 0.009 0.789 0.000 0.000 0.000 0.000 0.039
43 waterway = ditch 77 0 30 557 0 4 0 0 0 0.115 0.000 0.045 0.834 0.000 0.006 0.000 0.000 0.000
44 waterway = stream 1372 61 1 4784 39 30 0 0 2 0.218 0.010 0.000 0.761 0.006 0.005 0.000 0.000 0.000
45 waterway = river 2716 114 1 9028 7 84 1 0 2 0.227 0.010 0.000 0.755 0.001 0.007 0.000 0.000 0.000
46 waterway = canal 27 1 0 542 0 7 0 0 1 0.047 0.002 0.000 0.938 0.000 0.012 0.000 0.000 0.002
47 type = waterway 434 11 0 1553 4 60 0 0 0 0.210 0.005 0.000 0.753 0.002 0.029 0.000 0.000 0.000
48 natural = water 35 23 1 2386 573 27 0 2 7 0.011 0.008 0.000 0.781 0.188 0.009 0.000 0.001 0.002
49 natural = spring 35 11 3 364 173 1 0 0 2 0.059 0.019 0.005 0.618 0.294 0.002 0.000 0.000 0.003
50 tunnel = * 1171 61 18 4616 15 17 0 0 11 0.198 0.010 0.003 0.781 0.003 0.003 0.000 0.000 0.002
51 waterway = * 0 4 0 13 20 0 0 0 0 0.000 0.108 0.000 0.351 0.541 0.000 0.000 0.000 0.000
52 water = * 26 20 1 2334 529 27 0 2 6 0.009 0.007 0.000 0.793 0.180 0.009 0.000 0.001 0.002
53 # highway 141 124 7 92701 405 166 13 1 104 0.002 0.001 0.000 0.990 0.004 0.002 0.000 0.000 0.001
54 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 29 0 0 1236 0 6 0 0 24 0.022 0.000 0.000 0.954 0.000 0.005 0.000 0.000 0.019
56 highway = primary 3 13 0 7673 15 12 10 0 24 0.000 0.002 0.000 0.990 0.002 0.002 0.001 0.000 0.003
57 highway = secondary 0 0 0 7285 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 3 3 3 10712 17 1 0 0 0 0.000 0.000 0.000 0.997 0.002 0.000 0.000 0.000 0.000
59 highway = unclassified 4 0 0 3049 7 13 0 0 3 0.001 0.000 0.000 0.991 0.002 0.004 0.000 0.000 0.001
60 highway = residential 6 0 0 57022 133 0 2 0 7 0.000 0.000 0.000 0.997 0.002 0.000 0.000 0.000 0.000
61 highway = service 0 0 1 3202 32 14 0 0 1 0.000 0.000 0.000 0.985 0.010 0.004 0.000 0.000 0.000
62 highway = track 0 1 0 611 8 117 0 1 2 0.000 0.001 0.000 0.826 0.011 0.158 0.000 0.001 0.003
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 19 107 0 1637 147 2 1 0 43 0.010 0.055 0.000 0.837 0.075 0.001 0.001 0.000 0.022
66 bridge = * 15 5 3 1235 60 10 0 0 0 0.011 0.004 0.002 0.930 0.045 0.008 0.000 0.000 0.000
67 # public_transport 2180 13370 122 12857 4681 29 0 76 88 0.065 0.400 0.004 0.385 0.140 0.001 0.000 0.002 0.003
68 highway = bus_stop 1375 7426 84 6636 1924 0 0 65 41 0.078 0.423 0.005 0.378 0.110 0.000 0.000 0.004 0.002
69 type = route 11 58 7 2008 1826 13 0 1 1 0.003 0.015 0.002 0.512 0.465 0.003 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 1794 12366 78 7741 2042 12 0 50 69 0.074 0.512 0.003 0.321 0.085 0.000 0.000 0.002 0.003
72 route = * 15 59 7 2034 1828 14 0 1 1 0.004 0.015 0.002 0.514 0.462 0.004 0.000 0.000 0.000
73 railway = * 162 474 10 1940 274 3 0 0 9 0.056 0.165 0.003 0.675 0.095 0.001 0.000 0.000 0.003
74 route_master = * 0 0 0 0 2 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
75 # infrastructure 1111 281 76 4647 3739 56 57 18 290 0.108 0.027 0.007 0.452 0.364 0.005 0.006 0.002 0.028
76 barrier = * 282 236 20 2984 871 34 1 3 30 0.063 0.053 0.004 0.669 0.195 0.008 0.000 0.001 0.007
77 power = * 843 2 51 1709 2169 14 55 14 117 0.169 0.000 0.010 0.344 0.436 0.003 0.011 0.003 0.024
78 substation = * 627 0 8 929 974 2 2 9 37 0.242 0.000 0.003 0.359 0.376 0.001 0.001 0.003 0.014
79 man_made = * 67 18 5 706 788 6 0 2 139 0.039 0.010 0.003 0.408 0.455 0.003 0.000 0.001 0.080
80 embankment = * 2 25 0 152 24 2 0 0 1 0.010 0.121 0.000 0.738 0.117 0.010 0.000 0.000 0.005
81 # religion 46 130 68 2599 908 24 4 10 50 0.012 0.034 0.018 0.677 0.237 0.006 0.001 0.003 0.013
82 amenity = place_of_worship 41 56 33 1636 880 18 0 7 17 0.015 0.021 0.012 0.609 0.327 0.007 0.000 0.003 0.006
83 amenity = monastery 0 0 0 17 1 0 1 0 2 0.000 0.000 0.000 0.810 0.048 0.000 0.048 0.000 0.095
84 building = church 0 23 17 940 426 11 3 2 12 0.000 0.016 0.012 0.656 0.297 0.008 0.002 0.001 0.008
85 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
86 building = chapel 20 6 2 170 64 1 0 0 4 0.075 0.022 0.007 0.637 0.240 0.004 0.000 0.000 0.015
87 religion = * 45 121 59 2531 849 24 0 7 35 0.012 0.033 0.016 0.689 0.231 0.007 0.000 0.002 0.010
88 # education 361 121 41 2676 1534 47 66 23 842 0.063 0.021 0.007 0.469 0.269 0.008 0.012 0.004 0.147
89 landuse = education 4 7 0 778 13 2 0 0 1 0.005 0.009 0.000 0.966 0.016 0.002 0.000 0.000 0.001
90 amenity = university 1 6 3 108 8 4 23 1 47 0.005 0.030 0.015 0.537 0.040 0.020 0.114 0.005 0.234
91 amenity = college 1 6 1 132 33 7 12 2 137 0.003 0.018 0.003 0.399 0.100 0.021 0.036 0.006 0.414
92 amenity = school 294 39 23 823 786 9 0 10 27 0.146 0.019 0.011 0.409 0.391 0.004 0.000 0.005 0.013
93 amenity = kindergarten 19 56 10 1214 584 19 0 3 25 0.010 0.029 0.005 0.629 0.303 0.010 0.000 0.002 0.013
94 building = university 3 0 2 42 8 1 18 1 90 0.018 0.000 0.012 0.255 0.048 0.006 0.109 0.006 0.545
95 building = college 0 2 0 40 11 3 6 0 54 0.000 0.017 0.000 0.345 0.095 0.026 0.052 0.000 0.466
96 building = school 47 10 1 165 99 3 9 5 334 0.070 0.015 0.001 0.245 0.147 0.004 0.013 0.007 0.496
97 building = kindergarten 0 2 2 177 50 1 2 1 136 0.000 0.005 0.005 0.477 0.135 0.003 0.005 0.003 0.367
98 # healthcare 67 63 29 2126 3190 158 62 78 917 0.010 0.009 0.004 0.318 0.477 0.024 0.009 0.012 0.137
99 amenity = hospital 7 6 5 252 221 13 17 3 140 0.011 0.009 0.008 0.380 0.333 0.020 0.026 0.005 0.211
100 amenity = pharmacy 36 40 11 1126 806 122 7 57 332 0.014 0.016 0.004 0.444 0.318 0.048 0.003 0.022 0.131
101 amenity = clinic 3 6 8 318 256 14 14 7 113 0.004 0.008 0.011 0.430 0.346 0.019 0.019 0.009 0.153
102 amenity = doctors 13 1 0 94 720 0 10 2 83 0.014 0.001 0.000 0.102 0.780 0.000 0.011 0.002 0.090
103 amenity = dentist 0 6 1 95 150 5 5 7 108 0.000 0.016 0.003 0.252 0.398 0.013 0.013 0.019 0.286
104 building = hospital 7 3 3 161 69 3 10 0 153 0.017 0.007 0.007 0.394 0.169 0.007 0.024 0.000 0.374
105 building = clinic 0 1 0 14 7 1 0 0 9 0.000 0.031 0.000 0.438 0.219 0.031 0.000 0.000 0.281
106 emergency = * 1 0 3 154 989 10 0 3 0 0.001 0.000 0.003 0.133 0.853 0.009 0.000 0.003 0.000
107 healthcare = * 22 44 16 917 1601 65 2 44 60 0.008 0.016 0.006 0.331 0.578 0.023 0.001 0.016 0.022
108 # government 105 239 29 1517 1998 50 90 35 978 0.021 0.047 0.006 0.301 0.396 0.010 0.018 0.007 0.194
109 amenity = post_office 1 222 6 288 70 12 22 5 511 0.001 0.195 0.005 0.253 0.062 0.011 0.019 0.004 0.449
110 amenity = police 3 1 3 270 137 10 37 10 237 0.004 0.001 0.004 0.381 0.194 0.014 0.052 0.014 0.335
111 amenity = library 3 6 5 206 45 3 31 2 199 0.006 0.012 0.010 0.412 0.090 0.006 0.062 0.004 0.398
112 office = government 60 8 13 504 1245 22 0 17 20 0.032 0.004 0.007 0.267 0.659 0.012 0.000 0.009 0.011
113 landuse = military 22 1 1 119 221 2 0 0 6 0.059 0.003 0.003 0.320 0.594 0.005 0.000 0.000 0.016
114 government = * 41 6 5 262 398 14 0 3 9 0.056 0.008 0.007 0.355 0.539 0.019 0.000 0.004 0.012
115 military = * 24 3 1 184 349 1 0 1 7 0.042 0.005 0.002 0.323 0.612 0.002 0.000 0.002 0.012
116 # office 319 12 24 1295 3396 27 2 54 185 0.060 0.002 0.005 0.244 0.639 0.005 0.000 0.010 0.035
117 office = * 319 12 24 1295 3396 27 2 54 185 0.060 0.002 0.005 0.244 0.639 0.005 0.000 0.010 0.035
118 # tourism 377 300 361 6379 6391 752 13 94 973 0.024 0.019 0.023 0.408 0.409 0.048 0.001 0.006 0.062
119 tourism = * 257 199 187 4385 3638 718 10 67 495 0.026 0.020 0.019 0.440 0.365 0.072 0.001 0.007 0.050
120 historic = * 119 125 180 2346 2866 42 2 29 477 0.019 0.020 0.029 0.379 0.463 0.007 0.000 0.005 0.077
121 memorial = * 27 35 45 555 1342 16 1 11 386 0.011 0.014 0.019 0.230 0.555 0.007 0.000 0.005 0.160
122 ruins = * 5 17 0 90 149 2 0 0 0 0.019 0.065 0.000 0.342 0.567 0.008 0.000 0.000 0.000
123 information = * 8 17 10 114 196 629 1 1 38 0.008 0.017 0.010 0.112 0.193 0.620 0.001 0.001 0.037
124 attraction = * 13 4 7 55 89 3 1 0 1 0.075 0.023 0.040 0.318 0.514 0.017 0.006 0.000 0.006
125 resort = * 3 0 0 81 56 1 0 1 2 0.021 0.000 0.000 0.562 0.389 0.007 0.000 0.007 0.014
126 artwork_type = * 29 24 29 180 375 27 4 25 172 0.034 0.028 0.034 0.208 0.434 0.031 0.005 0.029 0.199
127 # amenity 5491 764 217 16894 5989 1049 1061 535 16347 0.114 0.016 0.004 0.349 0.124 0.022 0.022 0.011 0.338
128 amenity = cafe 163 21 19 768 335 32 89 40 1011 0.066 0.008 0.008 0.310 0.135 0.013 0.036 0.016 0.408
129 amenity = atm 869 10 2 520 31 11 1 0 28 0.590 0.007 0.001 0.353 0.021 0.007 0.001 0.000 0.019
130 amenity = bank 1131 20 2 617 83 71 4 10 135 0.546 0.010 0.001 0.298 0.040 0.034 0.002 0.005 0.065
131 amenity = fast_food 45 1 12 263 96 16 35 7 291 0.059 0.001 0.016 0.343 0.125 0.021 0.046 0.009 0.380
132 amenity = fuel 69 3 0 499 105 53 17 31 349 0.061 0.003 0.000 0.443 0.093 0.047 0.015 0.028 0.310
133 amenity = community_centre 255 13 2 145 67 1 29 7 228 0.341 0.017 0.003 0.194 0.090 0.001 0.039 0.009 0.305
134 amenity = restaurant 46 18 2 197 66 6 29 12 233 0.076 0.030 0.003 0.323 0.108 0.010 0.048 0.020 0.383
135 amenity = bar 35 7 3 90 81 4 22 6 224 0.074 0.015 0.006 0.191 0.172 0.008 0.047 0.013 0.475
136 shop = convenience 855 118 44 3410 773 420 85 135 1519 0.116 0.016 0.006 0.463 0.105 0.057 0.012 0.018 0.206
137 shop = clothes 60 25 2 214 183 7 15 15 596 0.054 0.022 0.002 0.192 0.164 0.006 0.013 0.013 0.534
138 shop = car_repair 14 3 0 257 128 13 29 22 678 0.012 0.003 0.000 0.225 0.112 0.011 0.025 0.019 0.593
139 shop = hairdresser 31 13 6 329 181 6 28 2 487 0.029 0.012 0.006 0.304 0.167 0.006 0.026 0.002 0.450
140 shop = chemist 2 0 1 1373 13 25 10 5 47 0.001 0.000 0.001 0.930 0.009 0.017 0.007 0.003 0.032
141 shop = supermarket 322 20 2 464 70 145 4 17 175 0.264 0.016 0.002 0.381 0.057 0.119 0.003 0.014 0.144
142 shop = car_parts 1 1 2 286 153 6 39 9 418 0.001 0.001 0.002 0.313 0.167 0.007 0.043 0.010 0.457
143 shop = furniture 21 2 3 251 101 12 11 27 325 0.028 0.003 0.004 0.333 0.134 0.016 0.015 0.036 0.432
144 shop = hardware 24 16 4 210 136 8 16 9 304 0.033 0.022 0.006 0.289 0.187 0.011 0.022 0.012 0.418
145 shop = kiosk 26 35 3 171 23 9 14 2 115 0.065 0.088 0.008 0.430 0.058 0.023 0.035 0.005 0.289
146 shop = doityourself 29 10 3 181 113 4 10 8 371 0.040 0.014 0.004 0.248 0.155 0.005 0.014 0.011 0.509
147 shop = pet 4 2 2 116 65 2 9 4 276 0.008 0.004 0.004 0.242 0.135 0.004 0.019 0.008 0.575
148 shop = florist 18 4 2 177 58 4 14 8 244 0.034 0.008 0.004 0.335 0.110 0.008 0.026 0.015 0.461
149 shop = beauty 11 0 2 41 95 2 16 11 306 0.023 0.000 0.004 0.085 0.196 0.004 0.033 0.023 0.632
150 shop = mobile_phone 170 6 0 85 109 1 1 2 128 0.339 0.012 0.000 0.169 0.217 0.002 0.002 0.004 0.255
151 shop = shoes 19 3 0 80 27 2 6 2 119 0.074 0.012 0.000 0.310 0.105 0.008 0.023 0.008 0.461
152 shop = newsagent 148 59 1 266 1 24 0 1 37 0.276 0.110 0.002 0.495 0.002 0.045 0.000 0.002 0.069
153 shop = electronics 89 2 1 74 71 0 10 12 192 0.197 0.004 0.002 0.164 0.157 0.000 0.022 0.027 0.426
154 shop = alcohol 9 6 1 95 75 5 10 3 242 0.020 0.013 0.002 0.213 0.168 0.011 0.022 0.007 0.543
155 shop = jewelry 3 2 1 143 40 16 10 0 128 0.009 0.006 0.003 0.417 0.117 0.047 0.029 0.000 0.373
156 shop = mall 22 5 2 124 46 15 16 3 142 0.059 0.013 0.005 0.331 0.123 0.040 0.043 0.008 0.379
157 shop = butcher 21 9 4 99 69 4 19 5 162 0.054 0.023 0.010 0.253 0.176 0.010 0.048 0.013 0.413
158 shop = cosmetics 1 2 0 84 53 5 12 9 115 0.004 0.007 0.000 0.299 0.189 0.018 0.043 0.032 0.409
159 craft = shoemaker 1 2 0 150 16 5 3 0 48 0.004 0.009 0.000 0.667 0.071 0.022 0.013 0.000 0.213
160 amenity = * 403 197 28 2165 1056 37 143 50 2399 0.062 0.030 0.004 0.334 0.163 0.006 0.022 0.008 0.370
161 shop = * 505 99 42 1863 1020 95 229 53 3280 0.070 0.014 0.006 0.259 0.142 0.013 0.032 0.007 0.456
162 leisure = * 83 38 19 1329 553 13 83 19 1108 0.026 0.012 0.006 0.410 0.170 0.004 0.026 0.006 0.341
163 sport = * 15 9 6 267 74 5 31 3 370 0.019 0.012 0.008 0.342 0.095 0.006 0.040 0.004 0.474
164 clothes = * 5 9 0 73 27 1 3 3 103 0.022 0.040 0.000 0.326 0.121 0.004 0.013 0.013 0.460
165 # building 2788 572 229 8397 5705 368 492 161 11766 0.091 0.019 0.008 0.276 0.187 0.012 0.016 0.005 0.386
166 building = industrial 41 8 5 383 358 4 15 6 806 0.025 0.005 0.003 0.236 0.220 0.002 0.009 0.004 0.496
167 building = service 659 1 22 89 357 2 5 1 288 0.463 0.001 0.015 0.062 0.251 0.001 0.004 0.001 0.202
168 building = retail 309 39 17 730 216 111 46 34 470 0.157 0.020 0.009 0.370 0.110 0.056 0.023 0.017 0.238
169 building = commercial 26 10 3 135 109 8 16 2 288 0.044 0.017 0.005 0.226 0.183 0.013 0.027 0.003 0.482
170 building = warehouse 18 1 4 35 29 0 2 0 160 0.072 0.004 0.016 0.141 0.116 0.000 0.008 0.000 0.643
171 building = public 29 13 4 167 53 5 8 1 92 0.078 0.035 0.011 0.449 0.142 0.013 0.022 0.003 0.247
172 building = dormitory 0 3 2 143 53 2 48 1 362 0.000 0.005 0.003 0.233 0.086 0.003 0.078 0.002 0.590
173 building = warehouse 18 1 4 35 29 0 2 0 160 0.072 0.004 0.016 0.141 0.116 0.000 0.008 0.000 0.643
174 building = * 1706 497 172 6715 4530 236 352 116 9300 0.072 0.021 0.007 0.284 0.192 0.010 0.015 0.005 0.394
175 # other 71 27 7 406 156 7 22 5 772 0.048 0.018 0.005 0.276 0.106 0.005 0.015 0.003 0.524
176 # TOTAL 21550 16211 1194 226178 33168 2525 1605 943 30059 0.065 0.049 0.004 0.678 0.099 0.008 0.005 0.003 0.090

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1612 1612 1612 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 66 66 66 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 210 210 210 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 1306 1306 1306 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48830 48826 48828 1.000 1.000 17304 16968 16803 0.981 0.971
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 273 273 273 1.000 1.000 144 138 137 0.958 0.951
9 place = village 4986 4986 4986 1.000 1.000 2228 2207 2195 0.991 0.985
10 place = hamlet 38594 38594 38594 1.000 1.000 13791 13623 13491 0.988 0.978
11 place = isolated_dwelling 1257 1255 1257 0.998 1.000 671 633 634 0.943 0.945
12 boundary = administrative 24146 24146 24146 1.000 1.000 16718 16869 16716 1.009 1.000
13 traffic_sign = city_limit 2054 2052 2052 0.999 0.999 997 932 926 0.935 0.929
14 admin_level = * 22531 22531 22531 1.000 1.000 15397 15544 15396 1.010 1.000
15 # allotments 2902 2830 2887 0.975 0.995 1972 1881 1962 0.954 0.995
16 place = allotments 1836 1831 1836 0.997 1.000 1329 1291 1327 0.971 0.998
17 landuse = allotments 2724 2656 2709 0.975 0.994 1919 1831 1910 0.954 0.995
18 # locality 11937 11903 11931 0.997 0.999 8398 8260 8375 0.984 0.997
19 place = locality 11877 11843 11871 0.997 0.999 8361 8222 8341 0.983 0.998
20 abandoned:place = * 3024 3024 3024 1.000 1.000 2206 2204 2197 0.999 0.996
21 # suburb 10855 10819 10761 0.997 0.991 7934 7825 7817 0.986 0.985
22 landuse = cemetery 1299 1295 1269 0.997 0.977 447 423 411 0.946 0.919
23 landuse = commercial 173 173 173 1.000 1.000 161 161 161 1.000 1.000
24 landuse = construction 168 166 167 0.988 0.994 160 157 159 0.981 0.994
25 landuse = farmland 76 75 73 0.987 0.961 61 60 58 0.984 0.951
26 landuse = farmyard 525 522 521 0.994 0.992 327 326 324 0.997 0.991
27 landuse = industrial 4418 4409 4397 0.998 0.995 3802 3757 3782 0.988 0.995
28 landuse = residential 833 825 824 0.990 0.989 753 741 740 0.984 0.983
29 landuse = retail 232 231 230 0.996 0.991 149 147 147 0.987 0.987
30 place = * 2103 2101 2089 0.999 0.993 1478 1491 1460 1.009 0.988
31 residential = * 676 674 669 0.997 0.990 613 604 601 0.985 0.980
32 industrial = * 478 475 473 0.994 0.990 384 384 379 1.000 0.987
33 landuse = * 1068 1063 1058 0.995 0.991 927 912 914 0.984 0.986
34 # natural 2536 2491 2458 0.982 0.969 2187 2129 2116 0.973 0.968
35 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
36 place = islet 87 84 87 0.966 1.000 77 75 76 0.974 0.987
37 landuse = forest 195 194 183 0.995 0.938 176 172 164 0.977 0.932
38 boundary = * 759 752 750 0.991 0.988 731 725 721 0.992 0.986
39 natural = * 1488 1458 1432 0.980 0.962 1217 1173 1171 0.964 0.962
40 ele = * 310 298 308 0.961 0.994 284 273 282 0.961 0.993
41 # water 23706 22851 23629 0.964 0.997 5405 4570 5286 0.846 0.978
42 waterway = drain 460 442 438 0.961 0.952 127 124 121 0.976 0.953
43 waterway = ditch 668 668 638 1.000 0.955 130 128 124 0.985 0.954
44 waterway = stream 6289 6248 6286 0.993 1.000 1110 1090 1098 0.982 0.989
45 waterway = river 11953 11944 11949 0.999 1.000 1736 1666 1671 0.960 0.963
46 waterway = canal 578 577 577 0.998 0.998 121 118 117 0.975 0.967
47 type = waterway 2062 2058 2062 0.998 1.000 1821 1799 1813 0.988 0.996
48 natural = water 3054 2472 3046 0.809 0.997 2479 1932 2462 0.779 0.993
49 natural = spring 589 414 584 0.703 0.992 527 357 521 0.677 0.989
50 tunnel = * 5909 5883 5880 0.996 0.995 1657 1626 1641 0.981 0.990
51 waterway = * 37 17 37 0.459 1.000 29 12 29 0.414 1.000
52 water = * 2945 2408 2938 0.818 0.998 2388 1881 2372 0.788 0.993
53 # highway 93662 93152 93538 0.995 0.999 12022 11547 11982 0.960 0.997
54 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
55 highway = trunk 1295 1271 1271 0.981 0.981 133 130 130 0.977 0.977
56 highway = primary 7750 7711 7716 0.995 0.996 530 521 522 0.983 0.985
57 highway = secondary 7285 7285 7285 1.000 1.000 747 742 747 0.993 1.000
58 highway = tertiary 10739 10722 10736 0.998 1.000 1647 1623 1644 0.985 0.998
59 highway = unclassified 3076 3066 3073 0.997 0.999 934 921 933 0.986 0.999
60 highway = residential 57170 57030 57161 0.998 1.000 9607 9356 9602 0.974 0.999
61 highway = service 3250 3217 3248 0.990 0.999 1593 1561 1591 0.980 0.999
62 highway = track 740 729 738 0.985 0.997 185 174 180 0.941 0.973
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 37 37 37 1.000 1.000 35 35 35 1.000 1.000
65 highway = * 1956 1766 1912 0.903 0.978 977 874 965 0.895 0.988
66 bridge = * 1328 1268 1325 0.955 0.998 476 442 473 0.929 0.994
67 # public_transport 33403 28558 33193 0.855 0.994 13838 9779 13011 0.707 0.940
68 highway = bus_stop 17551 15521 17426 0.884 0.993 8538 6728 7940 0.788 0.930
69 type = route 3925 2097 3917 0.534 0.998 3895 2087 3891 0.536 0.999
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 24152 21991 24005 0.911 0.994 7891 6324 7288 0.801 0.924
72 route = * 3959 2129 3951 0.538 0.998 3917 2106 3913 0.538 0.999
73 railway = * 2872 2589 2853 0.901 0.993 1350 1208 1304 0.895 0.966
74 route_master = * 2 0 2 0.000 1.000 2 0 2 0.000 1.000
75 # infrastructure 10275 6228 9852 0.606 0.959 8005 4485 7657 0.560 0.957
76 barrier = * 4461 3557 4410 0.797 0.989 3729 2838 3678 0.761 0.986
77 power = * 4974 2674 4751 0.538 0.955 4037 2006 3866 0.497 0.958
78 substation = * 2588 1568 2541 0.606 0.982 2416 1416 2381 0.586 0.986
79 man_made = * 1731 802 1587 0.463 0.917 1260 519 1138 0.412 0.903
80 embankment = * 206 181 205 0.879 0.995 89 84 87 0.944 0.978
81 # religion 3839 2871 3717 0.748 0.968 2331 1349 2185 0.579 0.937
82 amenity = place_of_worship 2688 1784 2638 0.664 0.981 1894 994 1828 0.525 0.965
83 amenity = monastery 21 18 18 0.857 0.857 20 17 17 0.850 0.850
84 building = church 1434 994 1402 0.693 0.978 1106 632 1064 0.571 0.962
85 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
86 building = chapel 267 199 261 0.745 0.978 163 96 153 0.589 0.939
87 religion = * 3671 2780 3577 0.757 0.974 2225 1313 2107 0.590 0.947
88 # education 5711 3312 4762 0.580 0.834 4087 1870 3136 0.458 0.767
89 landuse = education 805 791 804 0.983 0.999 798 782 797 0.980 0.999
90 amenity = university 201 145 128 0.721 0.637 187 134 119 0.717 0.636
91 amenity = college 331 159 181 0.480 0.547 304 144 160 0.474 0.526
92 amenity = school 2011 1188 1961 0.591 0.975 1451 633 1378 0.436 0.950
93 amenity = kindergarten 1930 1318 1895 0.683 0.982 1381 832 1332 0.602 0.965
94 building = university 165 66 55 0.400 0.333 158 62 53 0.392 0.335
95 building = college 116 51 56 0.440 0.483 102 42 44 0.412 0.431
96 building = school 673 235 329 0.349 0.489 574 139 233 0.242 0.406
97 building = kindergarten 371 184 231 0.496 0.623 276 99 136 0.359 0.493
98 # healthcare 6690 2505 5682 0.374 0.849 3125 851 2236 0.272 0.716
99 amenity = hospital 664 300 502 0.452 0.756 505 187 351 0.370 0.695
100 amenity = pharmacy 2537 1342 2187 0.529 0.862 1319 364 1056 0.276 0.801
101 amenity = clinic 739 363 604 0.491 0.817 447 159 318 0.356 0.711
102 amenity = doctors 923 118 830 0.128 0.899 252 60 162 0.238 0.643
103 amenity = dentist 377 112 263 0.297 0.698 295 38 179 0.129 0.607
104 building = hospital 409 187 243 0.457 0.594 300 95 138 0.317 0.460
105 building = clinic 32 16 23 0.500 0.719 30 14 21 0.467 0.700
106 emergency = * 1160 168 1157 0.145 0.997 289 128 285 0.443 0.986
107 healthcare = * 2771 1066 2693 0.385 0.972 1442 473 1410 0.328 0.978
108 # government 5041 2030 3944 0.403 0.782 3423 905 2613 0.264 0.763
109 amenity = post_office 1137 551 598 0.485 0.526 408 117 133 0.287 0.326
110 amenity = police 708 324 431 0.458 0.609 515 161 251 0.313 0.487
111 amenity = library 500 254 265 0.508 0.530 338 118 113 0.349 0.334
112 office = government 1889 607 1856 0.321 0.983 1578 379 1544 0.240 0.978
113 landuse = military 372 145 365 0.390 0.981 325 114 319 0.351 0.982
114 government = * 738 328 724 0.444 0.981 591 202 576 0.342 0.975
115 military = * 570 213 562 0.374 0.986 386 71 378 0.184 0.979
116 # office 5314 1679 5103 0.316 0.960 3905 557 3712 0.143 0.951
117 office = * 5314 1679 5103 0.316 0.960 3905 557 3712 0.143 0.951
118 # tourism 15640 8182 14293 0.523 0.914 11130 4495 9960 0.404 0.895
119 tourism = * 9956 5756 9264 0.578 0.930 7153 3330 6535 0.466 0.914
120 historic = * 6186 2814 5527 0.455 0.893 4538 1556 3971 0.343 0.875
121 memorial = * 2418 679 1986 0.281 0.821 1933 420 1571 0.217 0.813
122 ruins = * 263 114 263 0.433 1.000 208 77 207 0.370 0.995
123 information = * 1014 779 965 0.768 0.952 315 118 268 0.375 0.851
124 attraction = * 173 83 164 0.480 0.948 151 63 139 0.417 0.921
125 resort = * 144 85 142 0.590 0.986 136 82 134 0.603 0.985
126 artwork_type = * 865 293 660 0.339 0.763 723 251 568 0.347 0.786
127 # amenity 48347 25476 30722 0.527 0.635 21694 4965 7829 0.229 0.361
128 amenity = cafe 2478 1092 1359 0.441 0.548 1710 509 724 0.298 0.423
129 amenity = atm 1472 1413 1441 0.960 0.979 112 64 82 0.571 0.732
130 amenity = bank 2073 1845 1932 0.890 0.932 325 112 210 0.345 0.646
131 amenity = fast_food 766 372 428 0.486 0.559 429 103 151 0.240 0.352
132 amenity = fuel 1126 641 760 0.569 0.675 623 249 310 0.400 0.498
133 amenity = community_centre 747 445 488 0.596 0.653 355 94 135 0.265 0.380
134 amenity = restaurant 609 298 345 0.489 0.567 522 229 274 0.439 0.525
135 amenity = bar 472 161 223 0.341 0.472 423 127 184 0.300 0.435
136 shop = convenience 7359 4932 5711 0.670 0.776 2483 849 1163 0.342 0.468
137 shop = clothes 1117 323 504 0.289 0.451 676 118 215 0.175 0.318
138 shop = car_repair 1144 316 437 0.276 0.382 892 93 203 0.104 0.228
139 shop = hairdresser 1083 413 562 0.381 0.519 721 152 256 0.211 0.355
140 shop = chemist 1476 1411 1418 0.956 0.961 87 43 41 0.494 0.471
141 shop = supermarket 1219 957 1038 0.785 0.852 377 179 229 0.475 0.607
142 shop = car_parts 915 335 456 0.366 0.498 488 45 132 0.092 0.270
143 shop = furniture 753 300 414 0.398 0.550 403 61 119 0.151 0.295
144 shop = hardware 727 278 403 0.382 0.554 522 121 215 0.232 0.412
145 shop = kiosk 398 258 266 0.648 0.668 209 84 93 0.402 0.445
146 shop = doityourself 729 237 345 0.325 0.473 495 85 145 0.172 0.293
147 shop = pet 480 135 193 0.281 0.402 215 35 64 0.163 0.298
148 shop = florist 529 219 269 0.414 0.509 265 53 89 0.200 0.336
149 shop = beauty 484 72 160 0.149 0.331 437 65 137 0.149 0.314
150 shop = mobile_phone 502 263 373 0.524 0.743 110 18 39 0.164 0.355
151 shop = shoes 258 110 133 0.426 0.516 151 30 53 0.199 0.351
152 shop = newsagent 537 498 499 0.927 0.929 65 24 29 0.369 0.446
153 shop = electronics 451 176 248 0.390 0.550 306 60 120 0.196 0.392
154 shop = alcohol 446 126 193 0.283 0.433 197 45 69 0.228 0.350
155 shop = jewelry 343 175 204 0.510 0.595 81 25 35 0.309 0.432
156 shop = mall 375 184 215 0.491 0.573 308 135 156 0.438 0.506
157 shop = butcher 392 156 207 0.398 0.528 219 59 77 0.269 0.352
158 shop = cosmetics 281 104 154 0.370 0.548 152 45 68 0.296 0.447
159 craft = shoemaker 225 161 174 0.716 0.773 64 12 24 0.188 0.375
160 amenity = * 6478 2973 3908 0.459 0.603 4358 1437 2103 0.330 0.483
161 shop = * 7186 2833 3635 0.394 0.506 4037 814 1307 0.202 0.324
162 leisure = * 3245 1565 2035 0.482 0.627 2383 936 1282 0.393 0.538
163 sport = * 780 333 373 0.427 0.478 589 184 216 0.312 0.367
164 clothes = * 224 91 118 0.406 0.527 131 32 46 0.244 0.351
165 # building 30478 12846 17991 0.421 0.590 17973 4525 8491 0.252 0.472
166 building = industrial 1626 456 800 0.280 0.492 1238 171 476 0.138 0.384
167 building = service 1424 778 1109 0.546 0.779 1122 554 861 0.494 0.767
168 building = retail 1972 1252 1439 0.635 0.730 1153 511 651 0.443 0.565
169 building = commercial 597 198 290 0.332 0.486 545 159 247 0.292 0.453
170 building = warehouse 249 60 83 0.241 0.333 175 17 36 0.097 0.206
171 building = public 372 226 268 0.608 0.720 307 162 204 0.528 0.664
172 building = dormitory 614 198 202 0.322 0.329 454 77 103 0.170 0.227
173 building = warehouse 249 60 83 0.241 0.333 175 17 36 0.097 0.206
174 building = * 23624 9678 13800 0.410 0.584 13862 3425 6594 0.247 0.476
175 # other 1473 540 672 0.367 0.456 1281 417 533 0.326 0.416
176 # TOTAL 333433 269263 300575 0.808 0.901 115357 65434 87441 0.567 0.758

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 119755 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 2 0 118451 0 0 0 0 0 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 24944 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 6838 363 1 108401 61 0 0 0 1 129 0.059 0.003 0.000 0.936 0.001 0.000 0.000 0.000 0.000 0.001
4 addr:place 2184 15 0 34370 1 0 0 0 4 54 0.060 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 123 0 0 863505 44 0 1 0 84 388 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 94 40 0 600 16 0 0 0 1 300 0.089 0.038 0.000 0.571 0.015 0.000 0.000 0.000 0.001 0.285
8 to 94 43 0 570 9 0 0 3 1 207 0.101 0.046 0.000 0.615 0.010 0.000 0.000 0.003 0.001 0.223
9 via 5 2 0 141 1 0 0 0 0 14 0.031 0.012 0.000 0.865 0.006 0.000 0.000 0.000 0.000 0.086
10 destination 475 3378 0 219 0 6 0 0 4 578 0.102 0.725 0.000 0.047 0.000 0.001 0.000 0.000 0.001 0.124
11 destination:backward 34 470 0 4 0 0 0 0 0 71 0.059 0.812 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.123
12 destination:forward 49 480 0 14 0 0 0 0 0 60 0.081 0.796 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.100
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 119755 119755 119755 119755 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118454 118453 118453 118453 1.000 1.000 1.000 127 126 125 125 0.992 0.984 0.984
2 addr:subdistrict 24944 24944 24944 24944 1.000 1.000 1.000 747 747 750 747 1.000 1.004 1.000
3 addr:city 115794 115665 115603 115663 0.999 0.998 0.999 2200 2190 2174 2171 0.995 0.988 0.987
4 addr:place 36628 36574 36569 36570 0.999 0.998 0.998 1244 1203 1211 1204 0.967 0.973 0.968
5 addr:street 864145 863757 863629 863672 1.000 0.999 0.999 9635 9469 9289 9444 0.983 0.964 0.980
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1051 751 734 750 0.715 0.698 0.714 431 310 301 304 0.719 0.698 0.705
8 to 927 720 707 719 0.777 0.763 0.776 454 329 314 322 0.725 0.692 0.709
9 via 163 149 148 149 0.914 0.908 0.914 73 63 62 63 0.863 0.849 0.863
10 destination 4660 4082 4078 4078 0.876 0.875 0.875 669 556 535 537 0.831 0.800 0.803
11 destination:backward 579 508 508 508 0.877 0.877 0.877 148 125 124 124 0.845 0.838 0.838
12 destination:forward 603 543 543 543 0.900 0.900 0.900 131 114 114 114 0.870 0.870 0.870
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 159 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 147 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 3 0 45227 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 1 0 272 0 0 0 0 0 0.000 0.004 0.000 0.996 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4981 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38561 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1211 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22669 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22510 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11822 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11766 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3009 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 134 0 0 0 0 5 0.021 0.000 0.000 0.944 0.000 0.000 0.000 0.000 0.035
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 23 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 3 0 0 89 0 0 0 0 0 0.033 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 3 0 0 0 0 5 0.000 0.000 0.000 0.375 0.000 0.000 0.000 0.000 0.625
34 # natural 4 0 0 533 0 0 0 0 5 0.007 0.000 0.000 0.983 0.000 0.000 0.000 0.000 0.009
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 1 0 0 16 0 0 0 0 0 0.059 0.000 0.000 0.941 0.000 0.000 0.000 0.000 0.000
38 boundary = * 1 0 0 459 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
39 natural = * 2 0 0 40 0 0 0 0 5 0.043 0.000 0.000 0.851 0.000 0.000 0.000 0.000 0.106
40 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
42 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 3 0 0 0 0 6 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
76 barrier = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
109 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
166 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
175 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # TOTAL 9 3 1 56943 26 0 1 0 21 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 159 159 159 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 147 147 147 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45232 45232 45232 1.000 1.000 12 10 10 0.833 0.833
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 273 273 273 1.000 1.000 6 5 5 0.833 0.833
9 place = village 4985 4985 4985 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38561 38561 38561 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1211 1211 1211 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22671 22671 22671 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22512 22512 22512 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11824 11824 11823 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11768 11768 11767 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3009 3009 3009 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 142 137 137 0.965 0.965 14 11 11 0.786 0.786
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 3 3 3 1.000 1.000 1 1 1 1.000 1.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
28 landuse = residential 23 23 23 1.000 1.000 7 7 7 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 92 92 92 1.000 1.000 8 8 8 1.000 1.000
31 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 8 3 3 0.375 0.375 4 1 1 0.250 0.250
34 # natural 542 537 537 0.991 0.991 10 8 8 0.800 0.800
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
37 landuse = forest 17 17 17 1.000 1.000 2 2 2 1.000 1.000
38 boundary = * 460 460 460 1.000 1.000 5 5 5 1.000 1.000
39 natural = * 47 42 42 0.894 0.894 4 2 2 0.500 0.500
40 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
41 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
42 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
46 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
68 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 9 3 3 0.333 0.333 6 3 3 0.500 0.500
76 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
77 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
78 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 man_made = * 5 1 1 0.200 0.200 2 1 1 0.500 0.500
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
109 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
119 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
120 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
166 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
167 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
175 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # TOTAL 57004 56957 56981 0.999 1.000 35 18 19 0.514 0.543

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 961 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 915 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 951 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 27 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 50 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 50 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
176 # TOTAL 2 0 0 974 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 37 37 37 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 7 7 7 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 7 7 7 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 963 963 963 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 917 917 917 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 953 953 953 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 27 27 27 1.000 1.000 4 4 4 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 26 26 26 1.000 1.000 4 4 4 1.000 1.000
31 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 50 50 50 1.000 1.000 3 3 3 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 50 50 50 1.000 1.000 3 3 3 1.000 1.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
176 # TOTAL 976 976 976 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 294 2 0 2083 473 0 0 0 0 0.103 0.001 0.000 0.730 0.166 0.000 0.000 0.000 0.000
16 place = allotments 235 2 0 1535 51 0 0 0 0 0.129 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 294 2 0 1949 441 0 0 0 0 0.109 0.001 0.000 0.726 0.164 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 18 3 0 0 0 172 0.000 0.000 0.000 0.093 0.016 0.000 0.000 0.000 0.891
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 5 0 0 0 0 33 0.000 0.000 0.000 0.132 0.000 0.000 0.000 0.000 0.868
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 2 0 0 0 0 9 0.000 0.000 0.000 0.182 0.000 0.000 0.000 0.000 0.818
33 landuse = * 0 0 0 1 0 0 0 0 132 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
34 # natural 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 1 0 0 0 1 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
40 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 4 0 0 0 0 2 0.000 0.000 0.000 0.667 0.000 0.000 0.000 0.000 0.333
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
68 highway = bus_stop 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 13 0 0 54 1 0 0 0 247 0.041 0.000 0.000 0.171 0.003 0.000 0.000 0.000 0.784
76 barrier = * 8 0 0 21 1 0 0 0 56 0.093 0.000 0.000 0.244 0.012 0.000 0.000 0.000 0.651
77 power = * 0 0 0 2 0 0 0 0 188 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
78 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 5 0 0 32 0 0 0 0 4 0.122 0.000 0.000 0.780 0.000 0.000 0.000 0.000 0.098
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 # education 1 0 0 11 2 0 1 3 129 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.020 0.878
89 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
90 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
91 amenity = college 0 0 0 2 1 0 0 1 36 0.000 0.000 0.000 0.050 0.025 0.000 0.000 0.025 0.900
92 amenity = school 1 0 0 4 1 0 0 0 58 0.016 0.000 0.000 0.062 0.016 0.000 0.000 0.000 0.906
93 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
94 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
99 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
108 # government 0 0 0 4 1 2 1 0 90 0.000 0.000 0.000 0.041 0.010 0.020 0.010 0.000 0.918
109 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
110 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
111 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 office = government 0 0 0 3 1 1 1 0 33 0.000 0.000 0.000 0.077 0.026 0.026 0.026 0.000 0.846
113 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 3 1 1 0 0 26 0.000 0.000 0.000 0.097 0.032 0.032 0.000 0.000 0.839
115 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 # office 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
117 office = * 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
118 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 1 2 0 7 3 1 2 0 69 0.012 0.024 0.000 0.082 0.035 0.012 0.024 0.000 0.812
128 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
134 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
161 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
163 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
166 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = commercial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
175 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
176 # TOTAL 301 4 0 2152 482 3 4 3 747 0.081 0.001 0.000 0.582 0.130 0.001 0.001 0.001 0.202

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2852 2379 2852 0.834 1.000 1946 1769 1945 0.909 0.999
16 place = allotments 1823 1772 1823 0.972 1.000 1320 1266 1319 0.959 0.999
17 landuse = allotments 2686 2245 2686 0.836 1.000 1901 1725 1900 0.907 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 193 18 21 0.093 0.109 188 17 18 0.090 0.096
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 38 5 5 0.132 0.132 38 5 5 0.132 0.132
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
32 industrial = * 11 2 2 0.182 0.182 11 2 2 0.182 0.182
33 landuse = * 133 1 1 0.008 0.008 131 1 1 0.008 0.008
34 # natural 4 0 1 0.000 0.250 4 0 1 0.000 0.250
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
39 natural = * 2 0 1 0.000 0.500 2 0 1 0.000 0.500
40 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 6 4 4 0.667 0.667 2 1 1 0.500 0.500
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
57 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 9 0 1 0.000 0.111 6 0 1 0.000 0.167
68 highway = bus_stop 8 0 0 0.000 0.000 5 0 0 0.000 0.000
69 type = route 1 0 1 0.000 1.000 1 0 1 0.000 1.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 315 67 68 0.213 0.216 273 66 67 0.242 0.245
76 barrier = * 86 29 30 0.337 0.349 81 28 29 0.346 0.358
77 power = * 190 2 2 0.011 0.011 153 2 2 0.013 0.013
78 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 man_made = * 41 37 37 0.902 0.902 41 37 37 0.902 0.902
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 # education 147 13 17 0.088 0.116 131 13 17 0.099 0.130
89 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
90 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
91 amenity = college 40 2 4 0.050 0.100 35 2 4 0.057 0.114
92 amenity = school 64 5 6 0.078 0.094 53 5 6 0.094 0.113
93 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
94 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
95 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
96 building = school 6 0 0 0.000 0.000 6 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
99 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
102 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
103 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
104 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
107 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
108 # government 98 7 7 0.071 0.071 97 7 6 0.072 0.062
109 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
110 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
111 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
112 office = government 39 5 5 0.128 0.128 38 5 4 0.132 0.105
113 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
114 government = * 31 4 5 0.129 0.161 30 4 4 0.133 0.133
115 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
116 # office 23 1 1 0.043 0.043 21 1 1 0.048 0.048
117 office = * 23 1 1 0.043 0.043 21 1 1 0.048 0.048
118 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
119 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 85 13 14 0.153 0.165 81 13 14 0.160 0.173
128 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
131 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
132 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
134 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
142 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
161 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
162 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
163 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
166 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 building = commercial 4 0 0 0.000 0.000 4 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 8 0 0 0.000 0.000 8 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
175 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
176 # TOTAL 3696 2464 2945 0.667 0.797 2709 1849 2031 0.683 0.750

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 7 0 1 0 0 32 0.000 0.000 0.000 0.175 0.000 0.025 0.000 0.000 0.800
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 4 0 0 0 0 6 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 4 0 1 0 0 16 0.000 0.000 0.000 0.190 0.000 0.048 0.000 0.000 0.762
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 16 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
15 # allotments 0 2 0 2374 474 0 0 0 1 0.000 0.001 0.000 0.833 0.166 0.000 0.000 0.000 0.000
16 place = allotments 0 2 0 1770 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 2240 442 0 0 0 1 0.000 0.001 0.000 0.834 0.165 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 20 3 1 2 0 186 0.000 0.009 0.000 0.093 0.014 0.005 0.009 0.000 0.869
22 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
28 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
29 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
31 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
32 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
33 landuse = * 0 0 0 4 0 0 0 0 35 0.000 0.000 0.000 0.103 0.000 0.000 0.000 0.000 0.897
34 # natural 0 0 0 0 1 0 4 0 17 0.000 0.000 0.000 0.000 0.045 0.000 0.182 0.000 0.773
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 4 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.222 0.000 0.778
39 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
50 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 1 0 424 5 13 70 0 21179 0.000 0.000 0.000 0.020 0.000 0.001 0.003 0.000 0.976
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 98 0 0 0 0 104 0.000 0.000 0.000 0.485 0.000 0.000 0.000 0.000 0.515
56 highway = primary 0 0 0 106 1 0 7 0 1969 0.000 0.000 0.000 0.051 0.000 0.000 0.003 0.000 0.945
57 highway = secondary 0 0 0 77 0 0 24 0 1265 0.000 0.000 0.000 0.056 0.000 0.000 0.018 0.000 0.926
58 highway = tertiary 0 1 0 132 4 13 34 0 16689 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
59 highway = unclassified 0 0 0 6 0 0 5 0 491 0.000 0.000 0.000 0.012 0.000 0.000 0.010 0.000 0.978
60 highway = residential 0 0 0 1 0 0 0 0 389 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
61 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
62 highway = track 0 0 0 0 0 0 0 0 89 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 2 0 0 0 0 140 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 33 0 0 3 0 1559 0.000 0.000 0.000 0.021 0.000 0.000 0.002 0.000 0.977
67 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 5 0 36 1 0 2 0 586 0.000 0.008 0.000 0.057 0.002 0.000 0.003 0.000 0.930
76 barrier = * 0 4 0 35 1 0 1 0 334 0.000 0.011 0.000 0.093 0.003 0.000 0.003 0.000 0.891
77 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
78 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
79 man_made = * 0 1 0 1 0 0 1 0 31 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.912
80 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
82 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
88 # education 0 7 1 18 4 1 3 0 699 0.000 0.010 0.001 0.025 0.005 0.001 0.004 0.000 0.954
89 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 1 0 2 1 0 0 0 62 0.000 0.015 0.000 0.030 0.015 0.000 0.000 0.000 0.939
92 amenity = school 0 6 1 11 2 0 1 0 390 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
93 amenity = kindergarten 0 0 0 5 1 0 2 0 203 0.000 0.000 0.000 0.024 0.005 0.000 0.009 0.000 0.962
94 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 1 0 0 23 0.000 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.958
97 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 2 0 3 2 0 0 0 240 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
99 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
100 amenity = pharmacy 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = clinic 0 1 0 1 1 0 0 0 41 0.000 0.023 0.000 0.023 0.023 0.000 0.000 0.000 0.932
102 amenity = doctors 0 1 0 0 0 0 0 0 15 0.000 0.062 0.000 0.000 0.000 0.000 0.000 0.000 0.938
103 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
107 healthcare = * 0 2 0 3 1 0 0 0 74 0.000 0.025 0.000 0.037 0.013 0.000 0.000 0.000 0.925
108 # government 0 0 0 48 0 0 2 1 162 0.000 0.000 0.000 0.225 0.000 0.000 0.009 0.005 0.761
109 amenity = post_office 0 0 0 39 0 0 0 0 55 0.000 0.000 0.000 0.415 0.000 0.000 0.000 0.000 0.585
110 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
111 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
112 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
113 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
114 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
115 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
116 # office 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
117 office = * 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
118 # tourism 0 0 0 2 2 0 0 0 38 0.000 0.000 0.000 0.048 0.048 0.000 0.000 0.000 0.905
119 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
120 historic = * 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
121 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 13 11 0 22 1 0 3 3 517 0.023 0.019 0.000 0.039 0.002 0.000 0.005 0.005 0.907
128 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 amenity = bank 0 0 0 11 0 0 0 0 39 0.000 0.000 0.000 0.220 0.000 0.000 0.000 0.000 0.780
131 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
132 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
133 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
134 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 3 0 0 0 0 0 0 0 81 0.036 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.964
137 shop = clothes 0 0 0 0 0 0 0 1 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167 0.833
138 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
140 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
142 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
146 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 0 3 0 4 0 0 0 0 109 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
161 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
162 leisure = * 0 0 0 2 0 0 3 0 55 0.000 0.000 0.000 0.033 0.000 0.000 0.050 0.000 0.917
163 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
164 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 3 1 1 18 2 1 0 0 376 0.007 0.002 0.002 0.045 0.005 0.002 0.000 0.000 0.935
166 building = industrial 0 1 0 1 0 0 0 0 13 0.000 0.067 0.000 0.067 0.000 0.000 0.000 0.000 0.867
167 building = service 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 2 0 0 0 0 0 0 0 34 0.056 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.944
169 building = commercial 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 1 0 1 17 2 1 0 0 285 0.003 0.000 0.003 0.055 0.007 0.003 0.000 0.000 0.928
175 # other 0 0 0 1 2 0 1 0 31 0.000 0.000 0.000 0.029 0.057 0.000 0.029 0.000 0.886
176 # TOTAL 13 28 2 2913 490 17 81 4 23348 0.000 0.001 0.000 0.108 0.018 0.001 0.003 0.000 0.868

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 40 8 8 0.200 0.200 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 10 4 4 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 21 5 5 0.238 0.238 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 20 4 4 0.200 0.200 20 4 4 0.200 0.200
15 # allotments 2851 2376 2850 0.833 1.000 1947 1768 1945 0.908 0.999
16 place = allotments 1823 1772 1823 0.972 1.000 1322 1267 1321 0.958 0.999
17 landuse = allotments 2685 2242 2684 0.835 1.000 1902 1724 1900 0.906 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 214 25 26 0.117 0.121 205 24 23 0.117 0.112
22 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
23 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
28 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
29 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
30 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
31 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
32 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
33 landuse = * 39 4 4 0.103 0.103 39 4 4 0.103 0.103
34 # natural 22 4 1 0.182 0.045 22 4 1 0.182 0.045
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 18 4 0 0.222 0.000 18 4 0 0.222 0.000
39 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 8 1 1 0.125 0.125 8 1 1 0.125 0.125
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
50 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 21692 508 443 0.023 0.020 4782 51 37 0.011 0.008
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 202 98 98 0.485 0.485 7 2 2 0.286 0.286
56 highway = primary 2083 113 107 0.054 0.051 76 3 3 0.039 0.039
57 highway = secondary 1366 101 77 0.074 0.056 149 13 8 0.087 0.054
58 highway = tertiary 16873 180 150 0.011 0.009 4394 32 25 0.007 0.006
59 highway = unclassified 502 11 6 0.022 0.012 280 4 2 0.014 0.007
60 highway = residential 390 1 1 0.003 0.003 279 1 1 0.004 0.004
61 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
62 highway = track 89 0 0 0.000 0.000 73 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 142 2 2 0.014 0.014 65 2 2 0.031 0.031
66 bridge = * 1595 36 33 0.023 0.021 1037 14 11 0.014 0.011
67 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
68 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
69 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
73 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 630 43 42 0.068 0.067 502 42 41 0.084 0.082
76 barrier = * 375 40 40 0.107 0.107 372 39 39 0.105 0.105
77 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
78 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
79 man_made = * 34 3 2 0.088 0.059 33 3 2 0.091 0.061
80 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
81 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
82 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
88 # education 733 30 30 0.041 0.041 728 30 30 0.041 0.041
89 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
90 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
91 amenity = college 66 3 4 0.045 0.061 62 3 4 0.048 0.065
92 amenity = school 411 19 19 0.046 0.046 411 19 19 0.046 0.046
93 amenity = kindergarten 211 7 6 0.033 0.028 210 7 6 0.033 0.029
94 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
95 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
96 building = school 24 1 1 0.042 0.042 24 1 1 0.042 0.042
97 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
98 # healthcare 247 5 7 0.020 0.028 235 4 6 0.017 0.026
99 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
100 amenity = pharmacy 109 0 0 0.000 0.000 101 0 0 0.000 0.000
101 amenity = clinic 44 2 3 0.045 0.068 42 2 3 0.048 0.071
102 amenity = doctors 16 1 1 0.062 0.062 16 1 1 0.062 0.062
103 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
104 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
105 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
106 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
107 healthcare = * 80 5 6 0.062 0.075 78 4 5 0.051 0.064
108 # government 213 50 49 0.235 0.230 204 42 41 0.206 0.201
109 amenity = post_office 94 39 39 0.415 0.415 86 31 31 0.360 0.360
110 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
111 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
112 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
113 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
114 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
115 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
116 # office 113 5 4 0.044 0.035 109 5 4 0.046 0.037
117 office = * 113 5 4 0.044 0.035 109 5 4 0.046 0.037
118 # tourism 42 2 4 0.048 0.095 42 2 4 0.048 0.095
119 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
120 historic = * 7 0 1 0.000 0.143 7 0 1 0.000 0.143
121 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
126 artwork_type = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
127 # amenity 570 49 50 0.086 0.088 520 49 48 0.094 0.092
128 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
129 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
130 amenity = bank 50 11 11 0.220 0.220 50 11 11 0.220 0.220
131 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
132 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
133 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
134 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
135 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
136 shop = convenience 84 3 3 0.036 0.036 77 3 3 0.039 0.039
137 shop = clothes 6 0 1 0.000 0.167 6 0 1 0.000 0.167
138 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
139 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
140 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
141 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
142 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
143 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
145 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
146 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
150 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 amenity = * 116 7 7 0.060 0.060 116 7 7 0.060 0.060
161 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
162 leisure = * 60 5 2 0.083 0.033 60 5 2 0.083 0.033
163 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
164 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
165 # building 402 24 25 0.060 0.062 398 23 24 0.058 0.060
166 building = industrial 15 2 2 0.133 0.133 15 2 2 0.133 0.133
167 building = service 4 0 0 0.000 0.000 4 0 0 0.000 0.000
168 building = retail 36 2 2 0.056 0.056 35 2 2 0.057 0.057
169 building = commercial 13 0 0 0.000 0.000 13 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 14 0 0 0.000 0.000 14 0 0 0.000 0.000
172 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 307 20 21 0.065 0.068 306 19 20 0.062 0.065
175 # other 35 2 3 0.057 0.086 35 2 3 0.057 0.086
176 # TOTAL 26896 3054 3465 0.114 0.129 8949 1975 2136 0.221 0.239

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2816 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1789 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2682 0 0 0 0 2 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
76 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
176 # TOTAL 0 2 0 2818 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2852 2818 2818 0.988 0.988 6 5 5 0.833 0.833
16 place = allotments 1823 1791 1791 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2686 2684 2684 0.999 0.999 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
76 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
176 # TOTAL 2856 2820 2820 0.987 0.987 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 3926 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 386 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 power = * 0 0 0 0 0 0 0 0 3837 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 1061 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 808 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 758 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 0 0 0 0 0 0 0 0 4086 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 62 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 61 0 0 0.000 0.000 4 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 3926 0 0 0.000 0.000 33 0 0 0.000 0.000
76 barrier = * 386 0 0 0.000 0.000 6 0 0 0.000 0.000
77 power = * 3837 0 0 0.000 0.000 29 0 0 0.000 0.000
78 substation = * 1061 0 0 0.000 0.000 24 0 0 0.000 0.000
79 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 808 0 0 0.000 0.000 24 0 0 0.000 0.000
166 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
167 building = service 758 0 0 0.000 0.000 21 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 46 0 0 0.000 0.000 9 0 0 0.000 0.000
175 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
176 # TOTAL 4086 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 1 0 655 0.000 0.000 0.000 0.000 0.003 0.000 0.002 0.000 0.995
22 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 0 0 0 0 0 0 0 56 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 0 0 0 2 0 1 0 299 0.000 0.000 0.000 0.000 0.007 0.000 0.003 0.000 0.990
28 landuse = residential 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 149 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 # natural 0 0 0 0 0 0 0 0 196 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 351 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 110 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 241 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 1265 20 0 3 0 9071 0.000 0.000 0.000 0.122 0.002 0.000 0.000 0.000 0.876
68 highway = bus_stop 0 0 0 637 9 0 0 0 4167 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
69 type = route 0 0 0 0 0 0 3 0 926 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 1265 20 0 0 0 7114 0.000 0.000 0.000 0.151 0.002 0.000 0.000 0.000 0.847
72 route = * 0 0 0 0 0 0 3 0 931 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
73 railway = * 0 0 0 0 0 0 0 0 1030 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 465 35 3 0 1 2671 0.000 0.000 0.000 0.146 0.011 0.001 0.000 0.000 0.841
76 barrier = * 0 0 0 0 4 0 0 0 725 0.000 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.995
77 power = * 0 0 0 382 32 0 0 1 1997 0.000 0.000 0.000 0.158 0.013 0.000 0.000 0.000 0.828
78 substation = * 0 0 0 464 26 3 0 1 1253 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
79 man_made = * 0 0 0 0 1 0 0 0 479 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
80 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
82 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
88 # education 0 1 0 0 0 0 0 0 169 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
89 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 1 0 0 0 0 0 0 18 0.000 0.053 0.000 0.000 0.000 0.000 0.000 0.000 0.947
92 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 0 0 1 1 2 0 0 2800 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
99 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = pharmacy 0 0 0 1 0 2 0 0 1627 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
101 amenity = clinic 0 0 0 0 1 0 0 0 72 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
102 amenity = doctors 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 emergency = * 0 0 0 0 0 0 0 0 937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 1 0 0 895 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
108 # government 0 153 0 45 0 0 2 0 589 0.000 0.194 0.000 0.057 0.000 0.000 0.003 0.000 0.747
109 amenity = post_office 0 153 0 43 0 0 0 0 422 0.000 0.248 0.000 0.070 0.000 0.000 0.000 0.000 0.683
110 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
112 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
113 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
115 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 # office 0 0 0 1 0 1 0 0 825 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
117 office = * 0 0 0 1 0 1 0 0 825 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
118 # tourism 0 0 0 0 0 0 0 0 728 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 703 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 resort = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 40 29 1 263 139 16 55 1 16516 0.002 0.002 0.000 0.015 0.008 0.001 0.003 0.000 0.968
128 amenity = cafe 0 0 0 1 0 0 0 0 369 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
129 amenity = atm 29 0 1 36 53 6 0 0 2346 0.012 0.000 0.000 0.015 0.021 0.002 0.000 0.000 0.949
130 amenity = bank 1 0 0 1 0 5 0 0 1104 0.001 0.000 0.000 0.001 0.000 0.005 0.000 0.000 0.994
131 amenity = fast_food 0 0 0 0 0 0 0 0 314 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 0 0 0 0 1 1004 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.999
133 amenity = community_centre 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 0 0 0 1 0 1 1 0 2837 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.999
137 shop = clothes 0 0 0 0 0 0 0 0 418 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
139 shop = hairdresser 0 0 0 0 0 0 0 0 131 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = chemist 0 0 0 0 0 0 0 0 607 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = supermarket 0 0 0 0 0 0 0 0 616 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = car_parts 0 0 0 0 0 0 0 0 330 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 0 0 0 15 1 0 0 0 89 0.000 0.000 0.000 0.143 0.010 0.000 0.000 0.000 0.848
146 shop = doityourself 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 301 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 7 0 0 4 0 86 0.000 0.000 0.000 0.072 0.000 0.000 0.041 0.000 0.887
153 shop = electronics 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 288 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = butcher 0 0 0 0 0 0 0 0 86 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 10 28 0 186 84 4 6 0 2075 0.004 0.012 0.000 0.078 0.035 0.002 0.003 0.000 0.867
161 shop = * 0 0 0 16 0 0 44 0 2231 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
162 leisure = * 0 0 0 0 0 0 0 0 218 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 sport = * 0 0 0 0 0 0 0 0 44 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 clothes = * 0 0 0 0 0 0 0 0 193 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 1 54 0 346 30 1 3 2 3773 0.000 0.013 0.000 0.082 0.007 0.000 0.001 0.000 0.896
166 building = industrial 0 0 0 0 0 0 0 0 95 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 316 30 0 0 1 594 0.000 0.000 0.000 0.336 0.032 0.000 0.000 0.001 0.631
168 building = retail 0 0 0 4 0 1 2 0 697 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
169 building = commercial 0 1 0 0 0 0 0 0 36 0.000 0.027 0.000 0.000 0.000 0.000 0.000 0.000 0.973
170 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = public 0 1 0 0 0 0 0 0 32 0.000 0.030 0.000 0.000 0.000 0.000 0.000 0.000 0.970
172 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = * 1 52 0 26 0 0 1 1 2183 0.000 0.023 0.000 0.011 0.000 0.000 0.000 0.000 0.964
175 # other 0 0 0 0 0 0 0 0 151 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 40 183 1 2041 195 22 62 2 34300 0.001 0.005 0.000 0.055 0.005 0.001 0.002 0.000 0.931

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 658 1 2 0.002 0.003 363 1 1 0.003 0.003
22 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
23 landuse = commercial 56 0 0 0.000 0.000 24 0 0 0.000 0.000
24 landuse = construction 29 0 0 0.000 0.000 24 0 0 0.000 0.000
25 landuse = farmland 12 0 0 0.000 0.000 10 0 0 0.000 0.000
26 landuse = farmyard 77 0 0 0.000 0.000 43 0 0 0.000 0.000
27 landuse = industrial 302 1 2 0.003 0.007 181 1 1 0.006 0.006
28 landuse = residential 3 0 0 0.000 0.000 3 0 0 0.000 0.000
29 landuse = retail 17 0 0 0.000 0.000 14 0 0 0.000 0.000
30 place = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
31 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
32 industrial = * 149 0 0 0.000 0.000 68 0 0 0.000 0.000
33 landuse = * 68 0 0 0.000 0.000 62 0 0 0.000 0.000
34 # natural 196 0 0 0.000 0.000 31 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
38 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
39 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
40 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
41 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
51 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
52 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
53 # highway 351 0 0 0.000 0.000 14 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 110 0 0 0.000 0.000 11 0 0 0.000 0.000
66 bridge = * 241 0 0 0.000 0.000 3 0 0 0.000 0.000
67 # public_transport 10359 1268 1285 0.122 0.124 138 4 3 0.029 0.022
68 highway = bus_stop 4813 637 646 0.132 0.134 69 2 3 0.029 0.043
69 type = route 929 3 0 0.003 0.000 44 2 0 0.045 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 8399 1265 1285 0.151 0.153 91 2 3 0.022 0.033
72 route = * 934 3 0 0.003 0.000 48 2 0 0.042 0.000
73 railway = * 1030 0 0 0.000 0.000 22 0 0 0.000 0.000
74 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
75 # infrastructure 3175 468 504 0.147 0.159 476 11 14 0.023 0.029
76 barrier = * 729 0 4 0.000 0.005 159 0 1 0.000 0.006
77 power = * 2412 382 415 0.158 0.172 166 8 9 0.048 0.054
78 substation = * 1747 467 494 0.267 0.283 92 11 13 0.120 0.141
79 man_made = * 480 0 1 0.000 0.002 201 0 1 0.000 0.005
80 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
81 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
82 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
88 # education 170 1 1 0.006 0.006 94 1 1 0.011 0.011
89 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
90 amenity = university 37 0 0 0.000 0.000 17 0 0 0.000 0.000
91 amenity = college 19 1 1 0.053 0.053 13 1 1 0.077 0.077
92 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
93 amenity = kindergarten 22 0 0 0.000 0.000 20 0 0 0.000 0.000
94 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
95 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
96 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
97 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
98 # healthcare 2804 3 4 0.001 0.001 565 3 4 0.005 0.007
99 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
100 amenity = pharmacy 1630 3 3 0.002 0.002 340 3 3 0.009 0.009
101 amenity = clinic 73 0 1 0.000 0.014 51 0 1 0.000 0.020
102 amenity = doctors 48 0 0 0.000 0.000 34 0 0 0.000 0.000
103 amenity = dentist 49 0 0 0.000 0.000 48 0 0 0.000 0.000
104 building = hospital 23 0 0 0.000 0.000 12 0 0 0.000 0.000
105 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
106 emergency = * 937 0 0 0.000 0.000 67 0 0 0.000 0.000
107 healthcare = * 896 1 1 0.001 0.001 318 1 1 0.003 0.003
108 # government 789 200 198 0.253 0.251 167 6 4 0.036 0.024
109 amenity = post_office 618 196 196 0.317 0.317 32 2 2 0.062 0.062
110 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
111 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
112 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
113 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
114 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
115 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
116 # office 827 2 2 0.002 0.002 307 2 2 0.007 0.007
117 office = * 827 2 2 0.002 0.002 307 2 2 0.007 0.007
118 # tourism 728 0 0 0.000 0.000 596 0 0 0.000 0.000
119 tourism = * 703 0 0 0.000 0.000 574 0 0 0.000 0.000
120 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 63 0 0 0.000 0.000 32 0 0 0.000 0.000
124 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
125 resort = * 27 0 0 0.000 0.000 25 0 0 0.000 0.000
126 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
127 # amenity 17060 404 488 0.024 0.029 4381 27 29 0.006 0.007
128 amenity = cafe 370 1 1 0.003 0.003 265 1 1 0.004 0.004
129 amenity = atm 2471 72 124 0.029 0.050 139 11 13 0.079 0.094
130 amenity = bank 1111 7 7 0.006 0.006 82 6 6 0.073 0.073
131 amenity = fast_food 314 0 0 0.000 0.000 144 0 0 0.000 0.000
132 amenity = fuel 1005 0 1 0.000 0.001 71 0 1 0.000 0.014
133 amenity = community_centre 29 0 0 0.000 0.000 24 0 0 0.000 0.000
134 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
135 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
136 shop = convenience 2840 3 2 0.001 0.001 623 3 2 0.005 0.003
137 shop = clothes 418 0 0 0.000 0.000 147 0 0 0.000 0.000
138 shop = car_repair 233 1 2 0.004 0.009 217 1 2 0.005 0.009
139 shop = hairdresser 131 0 0 0.000 0.000 115 0 0 0.000 0.000
140 shop = chemist 607 0 0 0.000 0.000 38 0 0 0.000 0.000
141 shop = supermarket 616 0 0 0.000 0.000 91 0 0 0.000 0.000
142 shop = car_parts 330 0 0 0.000 0.000 148 0 0 0.000 0.000
143 shop = furniture 77 0 0 0.000 0.000 67 0 0 0.000 0.000
144 shop = hardware 68 0 0 0.000 0.000 65 0 0 0.000 0.000
145 shop = kiosk 105 15 16 0.143 0.152 32 4 4 0.125 0.125
146 shop = doityourself 103 0 0 0.000 0.000 94 0 0 0.000 0.000
147 shop = pet 301 0 0 0.000 0.000 52 0 0 0.000 0.000
148 shop = florist 96 0 0 0.000 0.000 49 0 0 0.000 0.000
149 shop = beauty 64 0 0 0.000 0.000 60 0 0 0.000 0.000
150 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
151 shop = shoes 111 0 0 0.000 0.000 29 0 0 0.000 0.000
152 shop = newsagent 97 11 7 0.113 0.072 18 2 1 0.111 0.056
153 shop = electronics 122 0 0 0.000 0.000 49 0 0 0.000 0.000
154 shop = alcohol 114 0 0 0.000 0.000 52 0 0 0.000 0.000
155 shop = jewelry 288 0 0 0.000 0.000 21 0 0 0.000 0.000
156 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
157 shop = butcher 86 0 0 0.000 0.000 65 0 0 0.000 0.000
158 shop = cosmetics 31 0 0 0.000 0.000 26 0 0 0.000 0.000
159 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
160 amenity = * 2393 234 312 0.098 0.130 844 4 6 0.005 0.007
161 shop = * 2291 60 16 0.026 0.007 1017 4 3 0.004 0.003
162 leisure = * 218 0 0 0.000 0.000 183 0 0 0.000 0.000
163 sport = * 44 0 0 0.000 0.000 39 0 0 0.000 0.000
164 clothes = * 193 0 0 0.000 0.000 54 0 0 0.000 0.000
165 # building 4210 405 434 0.096 0.103 1838 17 18 0.009 0.010
166 building = industrial 95 0 0 0.000 0.000 73 0 0 0.000 0.000
167 building = service 941 316 347 0.336 0.369 75 8 9 0.107 0.120
168 building = retail 704 7 5 0.010 0.007 322 2 2 0.006 0.006
169 building = commercial 37 1 1 0.027 0.027 28 1 1 0.036 0.036
170 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
171 building = public 33 1 1 0.030 0.030 29 1 1 0.034 0.034
172 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
173 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
174 building = * 2264 80 80 0.035 0.035 1364 11 11 0.008 0.008
175 # other 151 0 0 0.000 0.000 94 0 0 0.000 0.000
176 # TOTAL 36846 2349 2483 0.064 0.067 6956 54 55 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 0 0 49 0.000 0.000 0.000 0.000 0.039 0.000 0.000 0.000 0.961
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 2 0 0 0 39 0.000 0.000 0.000 0.000 0.049 0.000 0.000 0.000 0.951
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 21 0 0 0 0 85 0.000 0.000 0.000 0.198 0.000 0.000 0.000 0.000 0.802
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 21 0 0 0 0 70 0.000 0.000 0.000 0.231 0.000 0.000 0.000 0.000 0.769
101 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 21 0 0 0 0 48 0.000 0.000 0.000 0.304 0.000 0.000 0.000 0.000 0.696
108 # government 0 168 0 1 0 0 0 0 13 0.000 0.923 0.000 0.005 0.000 0.000 0.000 0.000 0.071
109 amenity = post_office 0 168 0 0 0 0 0 0 12 0.000 0.933 0.000 0.000 0.000 0.000 0.000 0.000 0.067
110 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 83 0 0 0 0 43 0.000 0.000 0.000 0.659 0.000 0.000 0.000 0.000 0.341
117 office = * 0 0 0 83 0 0 0 0 43 0.000 0.000 0.000 0.659 0.000 0.000 0.000 0.000 0.341
118 # tourism 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 291 0 9 307 143 1 0 6 3182 0.074 0.000 0.002 0.078 0.036 0.000 0.000 0.002 0.808
128 amenity = cafe 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 162 0 0 83 2 1 0 0 196 0.365 0.000 0.000 0.187 0.005 0.002 0.000 0.000 0.441
130 amenity = bank 128 0 0 80 6 0 0 0 471 0.187 0.000 0.000 0.117 0.009 0.000 0.000 0.000 0.688
131 amenity = fast_food 0 0 0 0 62 0 0 0 170 0.000 0.000 0.000 0.000 0.267 0.000 0.000 0.000 0.733
132 amenity = fuel 0 0 0 14 24 0 0 0 865 0.000 0.000 0.000 0.016 0.027 0.000 0.000 0.000 0.958
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 4 21 0 0 4 919 0.000 0.000 0.000 0.004 0.022 0.000 0.000 0.004 0.969
137 shop = clothes 0 0 9 0 1 0 0 0 5 0.000 0.000 0.600 0.000 0.067 0.000 0.000 0.000 0.333
138 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 129 0 0 0 0 4 0.000 0.000 0.000 0.970 0.000 0.000 0.000 0.000 0.030
141 shop = supermarket 0 0 0 0 20 0 0 2 133 0.000 0.000 0.000 0.000 0.129 0.000 0.000 0.013 0.858
142 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
146 shop = doityourself 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 1 0 0 1 1 0 0 0 212 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
161 shop = * 0 0 0 5 7 0 0 0 287 0.000 0.000 0.000 0.017 0.023 0.000 0.000 0.000 0.960
162 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
165 # building 21 60 0 44 37 0 0 3 486 0.032 0.092 0.000 0.068 0.057 0.000 0.000 0.005 0.747
166 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 1 0 3 7 0 0 0 104 0.000 0.009 0.000 0.026 0.061 0.000 0.000 0.000 0.904
169 building = commercial 0 0 0 2 1 0 0 0 6 0.000 0.000 0.000 0.222 0.111 0.000 0.000 0.000 0.667
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 1 2 0 1 1 0 0 0 0 0.200 0.400 0.000 0.200 0.200 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 20 57 0 38 28 0 0 3 374 0.038 0.110 0.000 0.073 0.054 0.000 0.000 0.006 0.719
175 # other 1 0 0 0 2 0 0 0 12 0.067 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.800
176 # TOTAL 292 168 9 411 145 1 0 6 3314 0.067 0.039 0.002 0.095 0.033 0.000 0.000 0.001 0.763

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 51 0 2 0.000 0.039 6 0 1 0.000 0.167
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 41 0 2 0.000 0.049 5 0 1 0.000 0.200
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 7 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 3 0 0 0.000 0.000 2 0 0 0.000 0.000
76 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 106 21 21 0.198 0.198 28 2 2 0.071 0.071
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 91 21 21 0.231 0.231 23 2 2 0.087 0.087
101 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
102 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 69 21 21 0.304 0.304 24 2 2 0.083 0.083
108 # government 182 169 169 0.929 0.929 6 2 2 0.333 0.333
109 amenity = post_office 180 168 168 0.933 0.933 4 1 1 0.250 0.250
110 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 126 83 83 0.659 0.659 14 2 2 0.143 0.143
117 office = * 126 83 83 0.659 0.659 14 2 2 0.143 0.143
118 # tourism 9 0 0 0.000 0.000 7 0 0 0.000 0.000
119 tourism = * 9 0 0 0.000 0.000 7 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 3939 608 748 0.154 0.190 202 27 40 0.134 0.198
128 amenity = cafe 5 0 0 0.000 0.000 4 0 0 0.000 0.000
129 amenity = atm 444 246 248 0.554 0.559 33 17 17 0.515 0.515
130 amenity = bank 685 208 214 0.304 0.312 30 21 21 0.700 0.700
131 amenity = fast_food 232 0 62 0.000 0.267 13 0 8 0.000 0.615
132 amenity = fuel 903 14 38 0.016 0.042 22 1 3 0.045 0.136
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 948 4 29 0.004 0.031 26 1 3 0.038 0.115
137 shop = clothes 15 9 1 0.600 0.067 6 1 1 0.167 0.167
138 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 133 129 129 0.970 0.970 3 2 2 0.667 0.667
141 shop = supermarket 155 0 22 0.000 0.142 15 0 1 0.000 0.067
142 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
143 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
146 shop = doityourself 3 0 0 0.000 0.000 3 0 0 0.000 0.000
147 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 103 0 0 0.000 0.000 5 0 0 0.000 0.000
151 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
152 shop = newsagent 99 0 0 0.000 0.000 6 0 0 0.000 0.000
153 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
154 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 215 2 3 0.009 0.014 21 2 3 0.095 0.143
161 shop = * 299 5 12 0.017 0.040 47 1 2 0.021 0.043
162 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
165 # building 651 125 165 0.192 0.253 67 13 17 0.194 0.254
166 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 115 4 11 0.035 0.096 30 3 6 0.100 0.200
169 building = commercial 9 2 3 0.222 0.333 6 2 3 0.333 0.500
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 5 4 5 0.800 1.000 4 3 4 0.750 1.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 520 115 146 0.221 0.281 57 13 17 0.228 0.298
175 # other 15 1 3 0.067 0.200 7 1 3 0.143 0.429
176 # TOTAL 4346 881 1023 0.203 0.235 246 32 45 0.130 0.183

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 234 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 225 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 4 0 0 6 0 1450 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993
68 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 343 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
73 railway = * 0 0 0 4 0 0 0 0 986 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 34 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 0 0 0 4 0 0 6 0 1493 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 234 0 0 0.000 0.000 7 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 9 0 0 0.000 0.000 2 0 0 0.000 0.000
66 bridge = * 225 0 0 0.000 0.000 5 0 0 0.000 0.000
67 # public_transport 1460 10 4 0.007 0.003 64 1 1 0.016 0.016
68 highway = bus_stop 392 0 0 0.000 0.000 45 0 0 0.000 0.000
69 type = route 23 6 0 0.261 0.000 7 1 0 0.143 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 343 0 0 0.000 0.000 45 0 0 0.000 0.000
72 route = * 23 6 0 0.261 0.000 7 1 0 0.143 0.000
73 railway = * 990 4 4 0.004 0.004 11 1 1 0.091 0.091
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 15 0 0 0.000 0.000 3 0 0 0.000 0.000
76 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 54 0 0 0.000 0.000 16 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 34 0 0 0.000 0.000 13 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 17 0 0 0.000 0.000 3 0 0 0.000 0.000
161 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
175 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
176 # TOTAL 1503 10 4 0.007 0.003 79 1 1 0.013 0.013

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 1 8 4 0 6 0 240 0.000 0.000 0.004 0.031 0.015 0.000 0.023 0.000 0.927
22 landuse = cemetery 0 0 1 4 4 0 5 0 28 0.000 0.000 0.024 0.095 0.095 0.000 0.119 0.000 0.667
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 1 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.091 0.000 0.909
27 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
28 landuse = residential 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 2 0 0 0 0 27 0.000 0.000 0.000 0.069 0.000 0.000 0.000 0.000 0.931
34 # natural 0 0 0 1 3 0 0 1 176 0.000 0.000 0.000 0.006 0.017 0.000 0.000 0.006 0.972
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 1 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.100 0.900
39 natural = * 0 0 0 1 3 0 0 0 152 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.000 0.974
40 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
41 # water 0 0 0 6 0 0 0 0 167 0.000 0.000 0.000 0.035 0.000 0.000 0.000 0.000 0.965
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 waterway = river 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 type = waterway 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 tunnel = * 0 0 0 6 0 0 0 0 14 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
51 waterway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 48 0 0 0 1 5933 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 18 0 0 0 0 616 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
56 highway = primary 0 0 0 5 0 0 0 0 171 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
57 highway = secondary 0 0 0 0 0 0 0 0 289 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 highway = tertiary 0 0 0 5 0 0 0 0 3984 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.999
59 highway = unclassified 0 0 0 1 0 0 0 0 144 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
60 highway = residential 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 highway = service 0 0 0 5 0 0 0 0 99 0.000 0.000 0.000 0.048 0.000 0.000 0.000 0.000 0.952
62 highway = track 0 0 0 10 0 0 0 1 226 0.000 0.000 0.000 0.042 0.000 0.000 0.000 0.004 0.954
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 4 0 0 0 0 276 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 3 0 0 0 0 487 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.000 0.994
67 # public_transport 0 0 0 5 1 0 0 0 197 0.000 0.000 0.000 0.025 0.005 0.000 0.000 0.000 0.970
68 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
69 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 1 0 0 0 116 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
72 route = * 0 0 0 1 0 0 0 0 31 0.000 0.000 0.000 0.031 0.000 0.000 0.000 0.000 0.969
73 railway = * 0 0 0 4 0 0 0 0 39 0.000 0.000 0.000 0.093 0.000 0.000 0.000 0.000 0.907
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 6 0 0 12 40 1 2 3 480 0.011 0.000 0.000 0.022 0.074 0.002 0.004 0.006 0.882
76 barrier = * 6 0 0 2 2 1 1 0 109 0.050 0.000 0.000 0.017 0.017 0.008 0.008 0.000 0.901
77 power = * 0 0 0 0 0 0 0 0 91 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 4 38 0 1 3 249 0.000 0.000 0.000 0.014 0.129 0.000 0.003 0.010 0.844
80 embankment = * 0 0 0 6 0 0 0 0 27 0.000 0.000 0.000 0.182 0.000 0.000 0.000 0.000 0.818
81 # religion 0 0 1 8 253 0 5 7 83 0.000 0.000 0.003 0.022 0.709 0.000 0.014 0.020 0.232
82 amenity = place_of_worship 0 0 0 1 238 0 1 6 56 0.000 0.000 0.000 0.003 0.788 0.000 0.003 0.020 0.185
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 148 0 0 6 33 0.000 0.000 0.000 0.000 0.791 0.000 0.000 0.032 0.176
85 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 2 10 0 1 0 10 0.000 0.000 0.000 0.087 0.435 0.000 0.043 0.000 0.435
87 religion = * 0 0 1 7 251 0 5 7 81 0.000 0.000 0.003 0.020 0.713 0.000 0.014 0.020 0.230
88 # education 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 0 0 0 0 0 2 0 1515 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
99 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = pharmacy 0 0 0 0 0 0 1 0 156 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
101 amenity = clinic 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 1291 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 0 0 0 92 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 # government 0 0 0 1 4 0 0 0 112 0.000 0.000 0.000 0.009 0.034 0.000 0.000 0.000 0.957
109 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
110 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
112 office = government 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 landuse = military 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
116 # office 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
117 office = * 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
118 # tourism 0 0 0 15 345 2 9 11 733 0.000 0.000 0.000 0.013 0.309 0.002 0.008 0.010 0.657
119 tourism = * 0 0 0 6 285 0 4 8 432 0.000 0.000 0.000 0.008 0.388 0.000 0.005 0.011 0.588
120 historic = * 0 0 0 12 154 2 6 6 349 0.000 0.000 0.000 0.023 0.291 0.004 0.011 0.011 0.660
121 memorial = * 0 0 0 3 6 0 1 1 132 0.000 0.000 0.000 0.021 0.042 0.000 0.007 0.007 0.923
122 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
123 information = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 11 1 1 579 15 7 7 2 2685 0.003 0.000 0.000 0.175 0.005 0.002 0.002 0.001 0.812
128 amenity = cafe 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
130 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
131 amenity = fast_food 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 0 0 0 0 0 0 0 0 160 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = clothes 0 0 0 0 0 0 0 0 158 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = car_repair 0 0 0 564 2 6 1 0 93 0.000 0.000 0.000 0.847 0.003 0.009 0.002 0.000 0.140
139 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
140 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = supermarket 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = car_parts 0 0 0 0 0 0 0 0 143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
144 shop = hardware 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = doityourself 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
157 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 11 0 1 7 4 0 2 2 387 0.027 0.000 0.002 0.017 0.010 0.000 0.005 0.005 0.935
161 shop = * 0 0 0 4 1 0 2 0 728 0.000 0.000 0.000 0.005 0.001 0.000 0.003 0.000 0.990
162 leisure = * 0 1 0 2 4 1 2 0 240 0.000 0.004 0.000 0.008 0.016 0.004 0.008 0.000 0.960
163 sport = * 0 1 0 1 2 1 0 0 73 0.000 0.013 0.000 0.013 0.026 0.013 0.000 0.000 0.936
164 clothes = * 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 0 0 0 37 101 0 2 1 1526 0.000 0.000 0.000 0.022 0.061 0.000 0.001 0.001 0.915
166 building = industrial 0 0 0 0 1 0 0 0 56 0.000 0.000 0.000 0.000 0.018 0.000 0.000 0.000 0.982
167 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 1 0 0 0 94 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
169 building = commercial 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = public 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = * 0 0 0 37 99 0 2 1 1230 0.000 0.000 0.000 0.027 0.072 0.000 0.001 0.001 0.898
175 # other 0 0 0 0 0 0 0 0 211 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 11 1 2 681 469 10 21 16 13496 0.001 0.000 0.000 0.046 0.032 0.001 0.001 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 24 0 0 0.000 0.000 16 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 9 0 0 0.000 0.000 8 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 3 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 10 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 7 0 0 0.000 0.000 5 0 0 0.000 0.000
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 6 0 0 0.000 0.000 5 0 0 0.000 0.000
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 259 15 12 0.058 0.046 176 12 11 0.068 0.062
22 landuse = cemetery 42 10 8 0.238 0.190 37 7 7 0.189 0.189
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 6 0 0 0.000 0.000 6 0 0 0.000 0.000
25 landuse = farmland 6 0 0 0.000 0.000 6 0 0 0.000 0.000
26 landuse = farmyard 11 1 0 0.091 0.000 9 1 0 0.111 0.000
27 landuse = industrial 60 2 2 0.033 0.033 57 2 2 0.035 0.035
28 landuse = residential 10 0 0 0.000 0.000 10 0 0 0.000 0.000
29 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
30 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
31 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
32 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
33 landuse = * 29 2 2 0.069 0.069 29 2 2 0.069 0.069
34 # natural 181 1 5 0.006 0.028 133 1 4 0.008 0.030
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
38 boundary = * 10 0 1 0.000 0.100 9 0 1 0.000 0.111
39 natural = * 156 1 4 0.006 0.026 111 1 3 0.009 0.027
40 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
41 # water 173 6 6 0.035 0.035 121 3 3 0.025 0.025
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
45 waterway = river 27 0 0 0.000 0.000 21 0 0 0.000 0.000
46 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 type = waterway 15 0 0 0.000 0.000 15 0 0 0.000 0.000
48 natural = water 99 0 0 0.000 0.000 66 0 0 0.000 0.000
49 natural = spring 12 0 0 0.000 0.000 12 0 0 0.000 0.000
50 tunnel = * 20 6 6 0.300 0.300 14 3 3 0.214 0.214
51 waterway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
52 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
53 # highway 5982 48 49 0.008 0.008 1618 16 17 0.010 0.011
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 634 18 18 0.028 0.028 10 3 3 0.300 0.300
56 highway = primary 176 5 5 0.028 0.028 31 1 1 0.032 0.032
57 highway = secondary 289 0 0 0.000 0.000 45 0 0 0.000 0.000
58 highway = tertiary 3989 5 5 0.001 0.001 1123 2 2 0.002 0.002
59 highway = unclassified 145 1 1 0.007 0.007 101 1 1 0.010 0.010
60 highway = residential 122 0 0 0.000 0.000 93 0 0 0.000 0.000
61 highway = service 104 5 5 0.048 0.048 65 3 3 0.046 0.046
62 highway = track 237 10 11 0.042 0.046 153 3 4 0.020 0.026
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 280 4 4 0.014 0.014 167 4 4 0.024 0.024
66 bridge = * 490 3 3 0.006 0.006 332 3 3 0.009 0.009
67 # public_transport 203 5 6 0.025 0.030 165 2 3 0.012 0.018
68 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
69 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 117 0 1 0.000 0.009 107 0 1 0.000 0.009
72 route = * 32 1 1 0.031 0.031 27 1 1 0.037 0.037
73 railway = * 43 4 4 0.093 0.093 21 1 1 0.048 0.048
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 544 21 62 0.039 0.114 359 10 27 0.028 0.075
76 barrier = * 121 10 11 0.083 0.091 91 4 6 0.044 0.066
77 power = * 91 0 0 0.000 0.000 79 0 0 0.000 0.000
78 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
79 man_made = * 295 5 45 0.017 0.153 170 4 19 0.024 0.112
80 embankment = * 33 6 6 0.182 0.182 17 2 2 0.118 0.118
81 # religion 357 14 268 0.039 0.751 320 11 237 0.034 0.741
82 amenity = place_of_worship 302 2 245 0.007 0.811 278 2 222 0.007 0.799
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 187 0 154 0.000 0.824 181 0 147 0.000 0.812
85 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
86 building = chapel 23 3 12 0.130 0.522 23 3 12 0.130 0.522
87 religion = * 352 13 265 0.037 0.753 315 10 234 0.032 0.743
88 # education 61 0 0 0.000 0.000 58 0 0 0.000 0.000
89 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
90 amenity = university 7 0 0 0.000 0.000 7 0 0 0.000 0.000
91 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
92 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
93 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
94 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
95 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
96 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
97 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
98 # healthcare 1517 2 0 0.001 0.000 485 2 0 0.004 0.000
99 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
100 amenity = pharmacy 157 1 0 0.006 0.000 60 1 0 0.017 0.000
101 amenity = clinic 17 0 0 0.000 0.000 17 0 0 0.000 0.000
102 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
103 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
104 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 1291 0 0 0.000 0.000 362 0 0 0.000 0.000
107 healthcare = * 92 0 0 0.000 0.000 75 0 0 0.000 0.000
108 # government 117 1 5 0.009 0.043 102 1 4 0.010 0.039
109 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
110 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
111 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
112 office = government 26 0 0 0.000 0.000 26 0 0 0.000 0.000
113 landuse = military 19 0 0 0.000 0.000 18 0 0 0.000 0.000
114 government = * 16 0 0 0.000 0.000 16 0 0 0.000 0.000
115 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
116 # office 290 0 1 0.000 0.003 254 0 1 0.000 0.004
117 office = * 290 0 1 0.000 0.003 254 0 1 0.000 0.004
118 # tourism 1115 26 373 0.023 0.335 934 25 289 0.027 0.309
119 tourism = * 735 10 299 0.014 0.407 598 10 242 0.017 0.405
120 historic = * 529 20 174 0.038 0.329 458 19 133 0.041 0.290
121 memorial = * 143 4 10 0.028 0.070 132 4 8 0.030 0.061
122 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
123 information = * 52 0 0 0.000 0.000 42 0 0 0.000 0.000
124 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
125 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
126 artwork_type = * 27 0 0 0.000 0.000 26 0 0 0.000 0.000
127 # amenity 3308 606 615 0.183 0.186 1944 23 41 0.012 0.021
128 amenity = cafe 66 0 0 0.000 0.000 60 0 0 0.000 0.000
129 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
130 amenity = bank 81 0 1 0.000 0.012 71 0 1 0.000 0.014
131 amenity = fast_food 46 0 0 0.000 0.000 36 0 0 0.000 0.000
132 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
133 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
134 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
135 amenity = bar 21 0 0 0.000 0.000 20 0 0 0.000 0.000
136 shop = convenience 160 0 0 0.000 0.000 117 0 0 0.000 0.000
137 shop = clothes 158 0 0 0.000 0.000 63 0 0 0.000 0.000
138 shop = car_repair 666 571 572 0.857 0.859 109 7 16 0.064 0.147
139 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
140 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
141 shop = supermarket 67 0 0 0.000 0.000 36 0 0 0.000 0.000
142 shop = car_parts 143 0 0 0.000 0.000 48 0 0 0.000 0.000
143 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
144 shop = hardware 24 0 0 0.000 0.000 24 0 0 0.000 0.000
145 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
146 shop = doityourself 52 0 0 0.000 0.000 49 0 0 0.000 0.000
147 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
148 shop = florist 22 0 0 0.000 0.000 19 0 0 0.000 0.000
149 shop = beauty 38 0 0 0.000 0.000 36 0 0 0.000 0.000
150 shop = mobile_phone 33 0 0 0.000 0.000 23 0 0 0.000 0.000
151 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
152 shop = newsagent 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
154 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
155 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
156 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
157 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
158 shop = cosmetics 14 0 0 0.000 0.000 12 0 0 0.000 0.000
159 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
160 amenity = * 414 21 24 0.051 0.058 317 8 12 0.025 0.038
161 shop = * 735 6 5 0.008 0.007 493 3 2 0.006 0.004
162 leisure = * 250 6 8 0.024 0.032 233 5 7 0.021 0.030
163 sport = * 78 3 5 0.038 0.064 69 2 4 0.029 0.058
164 clothes = * 48 0 0 0.000 0.000 35 0 0 0.000 0.000
165 # building 1667 39 139 0.023 0.083 1113 12 91 0.011 0.082
166 building = industrial 57 0 1 0.000 0.018 46 0 1 0.000 0.022
167 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
168 building = retail 95 0 1 0.000 0.011 89 0 1 0.000 0.011
169 building = commercial 35 0 0 0.000 0.000 34 0 0 0.000 0.000
170 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
171 building = public 10 0 0 0.000 0.000 10 0 0 0.000 0.000
172 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
173 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
174 building = * 1369 39 137 0.028 0.100 876 12 91 0.014 0.104
175 # other 211 0 0 0.000 0.000 190 0 0 0.000 0.000
176 # TOTAL 14707 726 1188 0.049 0.081 6949 82 435 0.012 0.063